![]() "We wanted those wide open areas, those swooping curves, the grand vistas and stuff, but it was hard to do with that engine." ![]() "Getting used to the technology made it difficult for us, he said. Watts said BioWare felt at the time it had done a good job, because it was the studio's first game of the current hardware generation. "We had a lot of raised platforms and areas you could get caught up in - stuff we should have fixed right from the beginning." "Art-wise the original Mass Effect's levels worked really well but for gameplay they weren't so good," art director Derek Watts told CVG. ![]() Mass Effect 3's art director has a lot of problems on his plate, from the game's sleek and shiny environments to the issue of what's behind Tali's mask.
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